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Correlation of Gamification, Intelligent Tutoring Concepts, and Low-Code Modularization in Learning Management Systems
Digital learning is becoming increasingly important, especially in situations where students cannot attend in-person lectures, as we experienced during the Covid-19 pandemic. Learning management systems are emerging in popularity in both higher education and industry training. The possibilities and diversity of using learning management systems have not yet been fully exploited. They still leave much room for improvement, as they cannot fully substitute traditional teaching, nor are they well suited as a supplement to in-person courses.
To handle this problem and improve education by integrating digital elements, a concept for modern learning management systems has to be developed. Solutions to increase intrinsic and extrinsic motivation through gamification are investigated and integrated into the overall approach. Elements and concepts from the field of intelligent tutoring systems, which are intended to correlate with the gamification aspects and thus add new digital components to education, are used to integrate different feedback types and improved feedback quality into the system. Furthermore, for ease of use in teaching, it is investigated how a high level of modularization and customizability through a low-code approach can optimally facilitate the use and support teachers while contributing to the other objectives. The concept of modern learning management systems aims to find application in higher education as well as in industry training and to open up new ways in education.
- Meißner, N., Speth, S., & Breitenbücher, U. (2023, February). An Intelligent Tutoring System Concept for a Gamified e-Learning Platform for Higher Computer Science Education. Software Engineering Im Unterricht Der Hochschulen (SEUH 2023).
- Speth, S., Becker, S., Breitenbücher, U., Fuchs, P., Meißner, N., Riesch, A., & Wetzel, D. (2022). IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses. In V. Thurner, B. Kleinen, J. Siegeris, & D. Weber-Wulff (Eds.), Software Engineering im Unterricht der Hochschulen (SEUH 2022) (pp. 43–48). Gesellschaft für Informatik, Bonn. https://doi.org/10.18420/SEUH2022_05
Summer term 2023
- Development project (GITS - Gamified Intelligent Tutoring System): supervisor
- 01/2023 - Present: Teaching and Research Assistant, Doctoral Researcher - University of Stuttgart
- 01/2023 - Present: Microsoft Learn Student Ambassador - Microsoft
- 04/2021 - 12/2022: IT Architect / Product Owner - T-Systems International GmbH
- 11/2019 - 03/2021: Junior IT Architect - T-Systems International GmbH
- 10/2016 - 10/2019: Dual student - Deutsche Telekom AG
- 01/2023 - Present: PhD Candidate - University of Stuttgart
- 04/2020 - 09/2022: Master of Science (M.Sc.), Software Engineering - University of Stuttgart
- 08/2021 - 05/2022: Graduate Direct Exchange (GDX), Computer Science and Leadership - University of Kansas (USA)
- 10/2016 - 10/2019: Bachelor of Science (B.Sc.), Applied Computer Science - University of Telecommunications Leipzig
A more detailed vita can be found on LinkedIn: https://www.linkedin.com/in/niklas-meissner
- Kieslinger, Julian: "Evalquiz: Self-Assessment Generated through Language Transformer Models", Bachelor's Thesis.